The Blood of Dawnwalker's divisive time mechanic was once much stricter, but it was loosened because of "fear" around the game

The Blood of Dawnwalker's divisive time mechanic was once much stricter, but it was loosened because of "fear" around the game



brencis danwalker artwork

I’ve had a hunch ever since playing The Blood of Dawnwalker that its divisive time limit feature – whereby you have 30 in-game days and nights to save your character’s family from a nasty pack of vampires – isn’t as strict as Rebel Wolves once intended it. And it turns out I was right.

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